12 Very Good Rules to Remember

I’ve been reading RedTeams.net for a while and they have a list of rules.  They did some elaborating on the original 12.

RULE 1: ALWAYS HAVE AN ESCAPE PLAN

You know all your plans will fail. There is no doubt about it. So, always have a way out. This applies also to projects, operations, and everything you do. Always know where the exits are, always know what to do in an emergency and be prepared for that. This is so important that it’s the 1st rule.

It currently goes something like:

  • Always have a plan.
  • Always have a back-up plan, because the first one probably won’t work.
  • Always have an escape plan because all the rest of the plans will fail.

Right there with PACE: Primary, Alternate, Contingency and Emergency.

Every other rule on that list I consider equally important, and a decent majority apply to life outside of being on a “Red Team”.

Barron is the owner, editor, and principal author at The Minuteman, a competitive shooter, and staff member for Boomershoot. Even in his free time he’s merging his love and knowledge of computers and technology with his love of firearms.

He has a BS in electrical engineering from Washington State University. Immediately after college he went into work on embedded software and hardware for use in critical infrastructure. This included cryptographic communications equipment as well as command and control devices that were using that communications equipment. Since then he’s worked on just about everything ranging from toys, phones, other critical infrastructure, and even desktop applications. Doing everything from hardware system design, to software architecture, to actually writing software that makes your athletic band do it’s thing.

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About Barron Barnett

Barron is the owner, editor, and principal author at The Minuteman, a competitive shooter, and staff member for Boomershoot. Even in his free time he’s merging his love and knowledge of computers and technology with his love of firearms. He has a BS in electrical engineering from Washington State University. Immediately after college he went into work on embedded software and hardware for use in critical infrastructure. This included cryptographic communications equipment as well as command and control devices that were using that communications equipment. Since then he’s worked on just about everything ranging from toys, phones, other critical infrastructure, and even desktop applications. Doing everything from hardware system design, to software architecture, to actually writing software that makes your athletic band do it’s thing.
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One Response to 12 Very Good Rules to Remember

  1. Old NFO says:

    Yeah, and when you get to plan AA, you’re probably REALLY in deep kimchee…